Summary
Cyberpunk 2077is already regarded as one of the most immersive worlds ever created for a video game but in typical CD Projekt Red fashion, the developer wants to take it even further. When it comes to providing a deep, authentic audio experience, most developers who have it within their budget incorporate Spatial Audio to make their games sound even more lifelike, allowing players to experience sound from a variety of in-game locations at once.The result is a soundscape with layers, one that enhances the sense of depth of game’s worldand, by extension, players' positions within it.
Over on the officialCDPRblog,the developer announced that its working with Embody to create an Immerse Gamepack forCyberpunk 2077, allowing those who purchase the software on June 20 to enhance Night City’s sounds more than ever.

Much like the company’sFinal Fantasy XIVImmerse Gamepack,this program brings a personalized Head Related Transfer Function (HRTF) toCyberpunk 2077while also incorporating Head Tracking technologyto ensure audio is always accurate to one’s surrounding. That may not sounds like much on paper, but the illustrative demonstration of the system makes Night City feel more alive than ever.
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Audio That’s Designed For A Specific Player
While the announcement of CDPR’s colaboration with Embody doesn’t provide too many details for those unfamilair with Spatial Audio, the latter company specializes in a system that personalizes the kind of sound a game outputs for the player. When the program is used to model sound in a particular space,the HRTF equation allows developers to better simulate how sound waves hit one’s head and ear canals. By adjusting this feature, the Immerse Gamepack is able tobetter map how sound is generated in-gameand played through the users' headphones.
The advantage to using the Immerse Gamepack forCyberpunk 2077is thataudio will be adjusted to better suit the player’s and ear shape, an aspect which is further enhanced with head tracking. The program’s ability to follow the user’s head allows for more dynamic sound renders, making the virtual space feel deeper and more genuine. As one might expect, the ultimate goal is to make the experience more immersive and grounded inthe player’s sense of reality.

Based on the video, which followsCyberpunk 2077protagonist V laying waste to group of enemies with a shotgun, the audio switches from a fairly linear experience to be more enveloping.Gunshots change their pitch and volume based on the direction the player is facing and voices cut in and outbetween the spikes in volume. It’s an impressive display that should appeal to anyone who really wants tolose themselves in Night City.





