Furiosa: A Mad Max Sagadirector and series creator George Miller has caused a stir by negatively reflecting on 2015’sMad Maxvideo gamefrom Avalanche Studios and Warner Bros. and saying that he’d like Hideo Kojima to make a Mad Max game.
“We did have a video game made when we didFury Road… it wasn’t as good as I wanted it to be,” Miller toldGAMINGbibleonFuriosa’sred carpet. “It wasn’t in our hands, we gave all our material to a company to do it. But you know, I’m one of those people that I would rather not do something unless you can do it at the highest level, or at least try to make it a higher level.”
Miller went on to say that he’d likeHideo Kojima“or someone like that” to make a Max Max game, although he also admitted that he’d never ask Kojima specifically because “he’s got so much fantastic stuff in his own head.”
George Miller revealed he wants@HIDEO_KOJIMA_ENto make a Mad Max game🤯@Kojima_Hideopic.twitter.com/o8mDdSAkFs
— GAMINGbible (@gamingbible)Jun 04, 2025
Having played a little bit of Avalanche Studios’Mad Maxmyself in the lead-up toFuriosa, I found that it had some neat ideas with how players built up their “magnum opus” vehicle and how it emphasized car combat, but it does feel a bit rushed and oddly restrictive at times. Responding to Miller’s comments on X (formerly Twitter), Avalanche Studios founder Christofer Sundberg offered more insight into the game’s tumultuous development and why the game likely didn’t live up to Miller’s expectations.
“They did everything they could to make this a complete linear game after having signed up with a developer of open-world games,”Sundberg explained. “I’m sure Hideo Kojima would make an awesome Mad Max game, but it would be a completely different experience. After the first year of development, they realized that they had forced us to make a linear experience rather than the open-world game we pitched. We threw away a year of work and got to hear that ‘players wants autonomy in this day and age.’ Well, no shit …”