Gray Zone Warfare Night Ops patch notes: Day & night cycle, new guns, AI nerfs, more
Gray Zone Warfare’sNight Ops updatebrings a day and night cycle, new weapons, equipment, major bug fixes, and balance changes to the hardcore extraction shooter.
This is Gray Zone Warfare’s first major update since its early access launch, not only bringing new content and bug fixes but also itsfirst-ever wipe.These are common in the extraction shooter genre, giving everyone a fresh start alongside the major update.

The Night Ops update arrives on November 27 and here are the full patch notes including how the day and night cycle works, the AI nerfs, bug fixes, and more.
Day and Night cycle
The biggest change in Gray Zone Warfare’s Night Ops update is the day and night cycle. An in-game day lasts three real-world hours, cycling through dawn, day, dusk, and night. There will be three hours of daylight with one hour of night.
Nighttime will be pitch black so you’ll need to use flashlights, night vision goggles, and interior and exterior lighting to see. You can also shoot these out or switch off breaker boxes to be even more stealthy.

The AI was extremely deadly in Gray Zone Warfare before its Night Ops update, capable of tracking you by sound alone and seeing you through bushes. With Night Ops, they’re now “less reactive to sound” and can no longer see you through the shrubbery. They’ll also struggle at nighttime, having to rely on exterior lighting and flashlights to see you.
But, they’ll now be able to crouch and take cover during fights, so don’t expect them to be useless either.

All weapon buffs and nerfs in Warzone & Black Ops 6 Season 5
Warzone Season 5 update patch notes

Black Ops 6 & Warzone March 11 update patch notes: D1.3 Sector buff & Superi 46 nerf
GZW Night Ops update 0.2 full patch notes
Here are the completeGZW update 0.2 patch notes:
– Day and night cycle
– New gear to help you fight when the darkness sets in

– New weapons
– Weapon and item durability
– Donation box in the Base Camp
– Backup package
– Locker Cases
– Increased locker size through game progression
– Valuable loot items
– Tasks updates
– New environmental points around the map and new landing zones
– Faction patches
– Faction chat
– New reporting system
– Aggressor system
– Rendered character preview in the character screen
– New status indicators will help you understand what may be causing issues with your performance, such as low video memory, increased latency, and other
– Squad waypoints
– Canted aiming
– Players can now use weapons without a magazine
– Players can now loot squad mates in a coma
– Players can now loot backpacks on the ground without picking them up
Quality of life features
– New keybinding option –toggle– now available for aiming down sights, sprint, lean, push to talk, freelook, canting, and holding breath
– Diagonal sprinting is now possible
– Active headset deactivation
– Item packing
– Item filtering in the locker
– New 3D preview for items in the inventory
– you may now wipe your character once before triggering a cooldown; furthermore, your friends and chats now persist between wipes
– Updated DLC edition rewards, new notification popup after purchasing the DLC
– Chat improvements
– Landing zone icons on the compass now show the helicopter timer
– All apparel pieces are now displayed, even those not yet unlocked
– Menu screens can be closed by their respective shortcuts
– Added minimap zooming and increased the maximum zoom level on the main map
– Tasks in the task list are linked to the respective vendor, while in the Base Camp
– All magazines now have a clear, short name
– Compatible items are now highlighted after selecting an item
– Weapon part names at the vendor screen now show up when hovering over them for improved legibility
– Selling ammo to vendors now uses the full stack by default
– The weight of a container is now updated in real time when adding or removing items
– You can now speed up the helicopter take-off by pressing L
– Enemy health panel and the cause of death are now presented on the looting screen
– Projectile directions added on the health panel, death screen, and loot screen
– Improved ultra-wide monitor support
– Latency widget on the region selection panel
Other changes and additions
– Helicopter improvements
– Improved notifications for new messages, auto-accepted tasks, and more
– Additional options in the messenger, in the squad menu, and on the map screen
– Updated biomes – Rice fields, jungle, city
– Revision of ammunition and armor to balance weapon viability
– Barbed wires now allow you to move through them
– Squads are no longer limited to just one chopper
– Vendor stock is now limited for some items
– New animation to indicate your character is checking the menu
– The number of enemy NPCs in Tiger Bay Central has been reduced
– Motion blur removed
– The profanity filtering in the chat and when creating characters was updated
Bug fixes and improvements
Fixes for unintended situations
Changes and fixes in the game world
Changes and fixes for weapons/weapon parts
Fixes for tasks
Sound improvements
Improvements in animations
General AI/NPC fixes
Fixes for the UI, squads, messenger
Visual issues
Technical updates and fixes
For more on the extraction shooter, you’re able to check outhow all the different factions work.