Ubisoft’s long-delayed pirate gameSkull and Boneswill actually launch this year. In a gameplay showcase that gave us ourfirst look atSkull and Bonesin several years, Ubisoft confirmed that it would launch on November 8.

The final version ofSkull and Bonesis a mix of Ubisoft’s open-world titles, survival games, and a more detailed version of the Assassin’s Creed series’ naval combat. Players start with just a small ship and a spear ,but will be tasked with building up their Infamy (the main form of progression) by completing quests and taking down enemy ships on the open sea. They’ll also become more powerful by finding blueprints and getting the materials to craft new ships, weapons, and armor.

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Ubisoft is also emphasizing multiplayer, and players will be able to work with their friends to complete quests and even fight other players if they opt into the correct servers. Ultimately,Skull and Bonesis shaping up to be an alternative toSea of Thievesthat’s a bit more focused on intense naval combat. It just took Ubisoft a long time to reach that point.

Skull and Boneshas been in development since 2013, and it wasfirst revealed at E3 2017. Back then, it was a more segmented experience with dedicated single-player and PvP modes.Skull and Boneswas initially set to launch in late 2018 butwas delayed againandagainto the point that it was doubtful that the game would ever be released. AKotaku report aboutSkull and Bones’developmentclaims that mismanagement and a lack of a consistent vision for the game were to blame for these problems. Ubisoftrefocused the projectin late 2020, and it appears to be a survival-driven experience.

Ubisoft will releaseSkull and Bonesfor PC, PS5, Xbox Series X/S, Google Stadia, and Amazon Luna on November 8.